COMPX324-23B (TGA)

User Experience Design

15 Points

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The University of Waikato
Academic Divisions
Division of Health Engineering Computing & Science
School of Computing and Mathematical Sciences Office
Department of Computer Science

Staff

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Convenor(s)

Lecturer(s)

Administrator(s)

: buddhika.subasinghe@waikato.ac.nz

Placement/WIL Coordinator(s)

Tutor(s)

Student Representative(s)

Lab Technician(s)

Librarian(s)

: anne.ferrier-watson@waikato.ac.nz

You can contact staff by:

  • Calling +64 7 838 4466 select option 1, then enter the extension.
  • Extensions starting with 4, 5, 9 or 3 can also be direct dialled:
    • For extensions starting with 4: dial +64 7 838 extension.
    • For extensions starting with 5: dial +64 7 858 extension.
    • For extensions starting with 9: dial +64 7 837 extension.
    • For extensions starting with 3: dial +64 7 2620 + the last 3 digits of the extension e.g. 3123 = +64 7 262 0123.
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What this paper is about

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An introduction to the field of user experience design where students develop skills and techniques for the design and evaluation of computer interfaces. Topics include: interface design principles, techniques for understanding user needs, scenarios, personas, software prototyping, evaluation of interfaces, accessibility and internationalisation. Students will explore user experience design through a practical project.

The learning outcomes for this paper are linked to Washington Accord graduate attributes WA1-WA11. Explanation of the graduate attributes can be found at: https://www.ieagreements.org/

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How this paper will be taught

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In TGA the lectures will be streamed via Zoom and the tutorials will be in-person.

Tutorials will start in Week 3 and end in Week 11. Sign-up for tutorials will occur in Weeks 1-2 via Moodle: students should sign-up for one tutorial session. Note that tutorials will not be recorded.

There will also be an additional TGA-specific in-person discussion session in Week 2 in the Tutorial time-slot.

Participation in tutorials is important for understanding the material in this paper. Students are responsible for creating their own notes about tutorial activities. Some tutorials may require work before and after the tutorial session itself.

On average students are expected to spend about 7 hours per week on reading, thinking, and doing assignments: in addition to attending the lectures and tutorials.

The Exam will be partially based on the Project.

Students should regularly check Moodle and their email: both to keep up-to-date with the paper and in case of any scheduling changes.

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Required Readings

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Weekly recommended readings, videos, and other Web resources will be provided on Moodle.
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You will need to have

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COMPX324 does not contain programming assignments. Phase III of the Project requires the creation of a digital prototype - but does not specify the technology or tools to be used.
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Learning Outcomes

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Students who successfully complete the course should be able to:

  • Apply general interface design principles to system design and evaluation [WA1]
    Linked to the following assessments:
    Tutorials: Exercises and Participation (1)
    Project: Phase II (3)
    Project: Phase III (4)
    Exam (5)
  • Elicit user requirements and use them to develop prototype designs [WA3, WA4, WA5]
    Linked to the following assessments:
    Project: Phase I (2)
    Project: Phase II (3)
    Project: Phase III (4)
  • Evaluate prototypes using inspection and user study techniques [WA4]
    Linked to the following assessments:
    Tutorials: Exercises and Participation (1)
    Project: Phase II (3)
    Project: Phase III (4)
    Exam (5)
  • Identify societal and safety implications of quality user experiences [WA1]
    Linked to the following assessments:
    Exam (5)
  • Understand and apply professional ethical principles in user experience activities [WA7]
    Linked to the following assessments:
    Project: Phase I (2)
    Project: Phase II (3)
    Project: Phase III (4)
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Assessments

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How you will be assessed

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The main Project is in 3 Phases:

  • Phase I: Understanding Users
  • Phase II: Scenarios, Personas and Prototyping
  • Phase III: Prototype Development (individual + group)
All coursework is to be completed on an individual basis - unless otherwise specified. Phase III will be a combination of individual and group work. The work will involve analysis, design, prototype creation and evaluation. Student marks for group work may be adjusted based on contributions to their group.
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The internal assessment/exam ratio (as stated in the University Calendar) is 67:33. There is no final exam. The final exam makes up 33% of the overall mark.

The internal assessment/exam ratio (as stated in the University Calendar) is 67:33 or 0:0, whichever is more favourable for the student. The final exam makes up either 33% or 0% of the overall mark.

Component DescriptionDue Date TimePercentage of overall markSubmission MethodCompulsory
1. Tutorials: Exercises and Participation
10
2. Project: Phase I
18
3. Project: Phase II
19
4. Project: Phase III
20
5. Exam
33
Assessment Total:     100    
Failing to complete a compulsory assessment component of a paper will result in an IC grade
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